Out of the silent realm

session 2

Session 2

After an explosion of the merchant vessel the party was on, they manage to get on the vessel that raided them in the first place. After retrieving the cargo and saving all of the passengers, except one sailor, they find the captain of the ship, Captain Rodney Harrington, in a cargo room wrestling with a human rogue. As soon as they enter the room though, the captain slices the throat of the human rogue.

This seemed to be the rogue that blew up the original ship, seeing as there are explosives laying around. One is disguised as a belt while the other is a backpack. Both are highly dangerous.

Captain Rodney Harrington is distraught but demands that we go to the capital city. Nosjen was captured by orc raiders and two other ships that were taken. Orc pirates are now roaming the ocean capturing or destroying vessels for their cargo.

The party finds letter on an orc from a member of Order of the Silent Hand – Next to it, a symbol of the syndicate. His name reads ‘Drakora’. The letter notes the time and date of the vessel’s departure and an estimated time. Captain Wilheim asks if you can find out who gave them this information. Wilheim wants you to find out who is behind the attack, not just for the sake of his boat, but for the sake of other defenseless vessels as well.

Isaic, who is also from Nosjen(Town has 3 ‘natural’ stone docks), demands we go straight to Nosjen in order to save his family. He is distraught and looked like he was about to start a rucus, but luckily, the party manages to calm him down.

Josran is friends with Isaic and thinks that saving the town is more crucial now but agrees to go to the capitol city.

Scene : Entering Matthews

As you pull up to the city, you see 3 large spires erected in the center of the city. Glowing light emits from all of them shooting straight up : red, green, and blue. The docks are busy, and for some reason, you think that they probably never stop getting traffic. Looking to your left and right, you see a total of about 20 docks, 15 of them populated, unloading goods and foods. In between you and the spires lies a 30 foot tall wall and in the distance you can see a gate that will probably grant you access to the city.

Timothy Nibs bids you a good farewell and says he has business to tend to at three cubs tavern. Wilheim proclaims his destination : he is headed to the navy HQ of matthews and to tell of the raids and orc attacks. Josran thanks you again and is headed for politicians to gain more aid in the city of arrowsdale. Isaic exclaims his urgency and is headed to Sellsword tavern to recruit willing combatants to head back to the city of Nosjen.

At the gate, there is a checkpoint, you must be pay 5 silver if you are an adventurer or are not registered with the city. You also must write your names down before entering the city. Celindara uses his political power to skip this ordeal, as there was a recent attack on Nosjen.

Celindara goes to talk to his political contact, Heighbor Redhand. Heighbor tells celindara about a high magistrate being killed by a long time adventurer, which is sparking up a lot of support for the anti adventurer group. Heighbor tells stephan(celendaria) about one of the groups funding the group behind the adventurer ban – order of the silent hand.

Edge goes to three cubs tavern to find a contact ( Norgen Nighthowl ) who knows where the guy he is looking for. The tavern is packed, it’s loud and there are lots of action going on. First he meets him at the bar, and then tells him to follow him up to his room. You enter the room and see a basic lodging area. A cool breeze enters the room, giving it a nice temperature. “Ok listen up. There’s something big going on and I’ve been told you’re looking for Drakora. But first you need to prove to me you are who you say you are.” *Something happens** " Ok, you’re definitely him. I know where Drakora is staging his attack at. He means to attack the city of Matthews as the recent political turmoil is taking place. He and his crew are in" - A spray of blood rains down upon your face as you see an arrow penetrate straight through Norgen’s neck. Lodged in his neck like frankenstein’s bolts on head, Norgen collapses to the ground. Another arrow wizzes by your head, slamming into the door behind you. You grab the corpse and bring it to Celindaras contact for ressurection.

Zilliad, you find an old friend (Ulyses Urgenhaught) from arrowsdale and you chat with him for a while. Yall end up chatting for a while and he tells of a rumor of a recent orc raid on the city of Jogenheim, just south of here.

Rebekah, you find the cult that worships Magnar. They say they have had a vision of Magnar. Magnar’s flames were ablaze, burning bright. Suddenly, an overpowering light took over and suddenly water rushed over Magnar and flame was extinguished. A prophecy has been revealed. We see a hand with red lines extending from it. Then, Magnar’s flame washes over the hand turning it to a decrepit ashing remnant of what it once was.

The party meets up at the three cubs tavern and decides to hunt the orc camp that Zilliad has heard of. After staying the night at Celindara’s contact’s place, the party makes their way in the morning to the orc camp.

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